About Me
I have always strived to follow my artistic inclinations. When I was young, I was heavily inspired by Studio Ghibli movies like Spirited Away and Howl’s Moving Castle. Watching the artists breathe life into the environments and character models fascinated me. I spent a few years working in a public library as a computer lab attendant, and I was given the opportunity to experiment with 3D software. During my studies, I became enthralled researching tutorials for hours and creating simple models. I was able to construct models and use the library’s Makerbot 3D printer to print my creations. I had completely fallen in love with the 3D medium.
I studied at the American Academy of Art College to receive a BFA in 3D Modeling and Animation. Learning in a structured environment allowed me to experience the different facets that 3D modeling have to offer. A curriculum of learning to utilize programs such as Autodesk Maya, Solidangle Arnold, Adobe Substance Painter and Marmoset Toolbag provided me with the means to hone my craft. After focusing efforts on improving my skills, I have garnered a love of building realistic models that can be used to provoke interest in what I am depicting.